Curriculum Vitae

PERSONAL DETAILS

Ts Dr Charles Sharma Naidu A/L Achu Naidu


ADMINISTRATIVE DUTIES
(Role),(Level),(Duration)
  • Director, VORTEX XR Lab, 03/01/2022 to present
  • Senior Lecturer II, Faculty of Built Environment, Eng., Tech. & Design, 10/12/2007 to present
ACADEMIC QUALIFICATION
(Qualification),(Institution)
  • Doctor of Philosophy (Education), TAYLOR'S UNIVERSITY SDN BHD, Malaysia
  • Master Of Education (Major In Educational Technology), University Technology Malaysia, Malaysia
  • Bachelor Of Arts (Hons) Graphic Design, Central Saint Martins London, United Kingdom
PROFESSIONAL QUALIFICATION
(Qualification),(Institution)
  • Certificate In Architecture, Polisas Kuantan, Malaysia
PROFESSIONAL MEMBERSHIP
(Organisation),(Role),(Duration),(Level)
  • Malaysia Board of Technologists (MBOT), Professional Member, 2023 to 2024 (National)
  • Malaysia Board of Technologists, Member, Since 2020 (National)
  • HRDF Train The Trainer, Member, Since 2020 (National)
AREAS OF EXPERTISE
(Area)
  • Instructional Design, Immersive Pedagogy, Education in XR, Educational Simulations (Game Based Learning, Gamified Assessment, Educational XR Simulations)
  • Design Studies (Creative Thinking, Art and Design Theory)
TEACHING
(Course Title),(Level of Study),(Institution),(Month/Year)
  • Contextual Studies, Foundation in Design (04/2021)
  • Game Studies, Bachelor Degree, Taylor's University (03/2021)
  • Design Principles, Bachelor Degree, Taylor's University (03/2021)
  • Community Service Initiative, Bachelor Degree, Taylor's University (03/2021)
PUBLICATIONS
(Title of publication in APA style)
Book
2013
  • Naidu, C. S., Wee, V. E. K., & Wee, V. M. E. (2013). New Media In Advertising. Scholars’ Press. Retrieved from https://www.bookdepository.com/New-Media-Advertising-Charles-Sharma-Naidu/9783639515657
     
Book Chapter
2021
  • “Teaching and Learning Cultural Change in Higher Education during the Disruptive Time”
     
Article in Journals
2023
  • Lu, M., Charles Sharma Naidu, & Di, Y. (2023). Recognition of the Integrity of Chic China Aesthetic Elements Based on Computer Vision Technology. International Journal of Communication Networks and Information Security (IJCNIS), 15(2), 110–125. https://doi.org/10.17762/ijcnis.v15i2.6039 (SCOPUS-Indexed)
     
  • Perinpasingam, T. S., Faisal Athar bin Mohd Fadzil, Tan, S. Y., & Achu Naidu, C. S. N. (2023). Exploring pre-service teachers’ experience with virtual reality role-playing micro-teaching activities using Engage VR. SEARCH Journal of Media and Communication Research, 15(2), 53-65. (SCOPUS-Indexed)
     
CONSULTANCY PROJECT
(Project title),(Organisation),(Duration),(Role),(Level)
  • Leadership Development Programme, CReative Thinking Workshop for Royal Selangor Marketing, Royal Selangor Marketing, 27/05/2016 to 28/05/2016, Consultant  (Private/Industrial Sector)
  • Creative Thinking and Problem Solving Workshop for Royal Selangor Executives, Royal Selangor, 05/05/2016 to 06/05/2016, Consultant  (Private/Industrial Sector)
  • MSIG Genstars Programme: Creative Thinking Workshop, MSIG Insurance, 01/06/2015 to 05/06/2015, Consultant  (Private/Industrial Sector)
PRESENTATION
(Title),(Event),(Date Presented),(Organiser),(Level)
ORAL PRESENTER
  • Online Gamified Self-Reflexive Assessment in the Critical and Creative Thinking Skills Module, TAYLOR'S 14TH TEACHING AND LEARNING e-CONFERENCE Leading Digital Innovation in the VUCA World: Paradigm Shift, Challenges and New Norms, 13/10/2021 to 15/10/2021, Centre for Future Learning (CFL) Taylor's University (International)
  • Immersive Learning with Online Classroom Broadcasts with Gamified Assessment Strategies for the New Classroom Design, Taylor's teaching and Learning Conference 2020, 14/10/2020 to 14/10/2020, Taylor's University (University)
  • Using gamification elements in the assessment of learning outcomes mapped out to graduate capabilities to improve the awareness of employability factors. , Taylor's Teaching and Learning Conference 2017, 30/09/2017 to 30/09/2017, Taylor's University (International)
  • Using Games and Simulations for a Holistic Learning Experience in the Classroom, Taylor's Teaching and Learning Conference 2014, 15/11/2014 to 16/11/2014, School of Education, Taylor's University (International)
  • Engaging Learning through an Idea Journal and a Story-Based Simulation activity, International Conference of Learning and Teaching 201, 28/06/2013 to 29/06/2013, Taylor's University, Selangor Education Department (Jabatan Pelajaran Selangor) (International)
PLEANARY/KEYNOTE SPEAKER
  • Gamifying your classroom in the 5G Era, International Forum on Vocational Education in the 5G Era, 15/05/2021 to 15/05/2021, SUCC China (International)
AWARDS AND STEWARDSHIP
(Name of Award/Stewardship),(Award Category),(Awarding Institution),(Year Awarded),(Type of Award)
  • IMMERSIVE PRESENTATIONS WITH PERSONALIZATION AND CUSTOMIZATION IN VIRTUAL REALITY ENVIRONMENTS (VRE) TO ENHANCE CLASSROOM PEDAGOGY , Exhibition/Invention, Universiti Malaysia Pahang (UMP), 2023 (Gold Award: XR Adoption in the classroom)
  • Enhancing Classroom Management Skills Among Pre-service Teachers Across Two Universities through EngageVR s Virtual Reality Simulation., Exhibition/Invention, Universiti Malaysia Pahang (UMP), 2023 (Gold Award: XR Innovation for Teaching)
  • IMMERSIVE PRESENTATIONS WITH PERSONALIZATION AND CUSTOMIZATION IN VIRTUAL REALITY ENVIRONMENTS(VRE) TO ENHANCE CLASSROOM PEDAGOGY, Competition, Universiti Teknologi Mara (UITM), 2023 (Bronze Award)
  • International e-Content Development Competition 2022 (e-Condev2022) , Education, Universiti Teknologi Mara (UITM), 2022 (Creativity)
  • International University Carnival of E-learning 2022 (IUCEL 2022), Exhibition/Invention, Universiti Putra Malaysia (UPM), 2022 (Gold Medal)
  • International University Carnival of E-Learning IUCEL 2022, Exhibition/Invention, Universiti Putra Malaysia (UPM), 2022 (Silver Medal)
  • Gold Award. (IIDEL category) EMPOWERING STUDENTS WITH ONLINE GAMIFIED ASSESSMENT MODEL FOR THECRITICAL AND CREATIVE THINKING SKILLS MODULE (International University Carnival of E-Learning IUCEL 2021), Competition, Universiti Utara Malaysia (UUM), 2021 (Gold Award)
  • Best E-learning Facilitator Award. International University Carnival of E-Learning IUCEL 2021, Competition, Universiti Utara Malaysia (UUM), 2021 (Best E-learning Facilitator Award)
  • Distinguished E-Learning Educator Award, Education, Taylor's University, 2021 (DeE Award)
  • Best Award at the Sintok International Games and Gamification 2018, Exhibition/Invention, Universiti Utara Malaysia (UUM), 2018 (Best Award)
  • Gold Prize Winner at the Sintok International Games and Gamification 2018, Exhibition/Invention, Universiti Utara Malaysia (UUM), 2018 (Gold Prize Winner)
  • Creative and Interactive e-Learning Award. Silver Medal, Exhibition/Invention, Universiti Teknologi Malaysia (UTM), 2016 (Creativity)
  • SPARK Awards, Innovative Module Site, Bronze Medal, Education, Taylor's University, 2015 (Creativity)
  • Invention and innovation Design, Silver Medal, Exhibition/Invention, Universiti Pendidikan Sultan Idris, Perak, 2015 (Creativity)