Curriculum Vitae

PERSONAL DETAILS

Mr Tee Wee Jing


ADMINISTRATIVE DUTIES
(Role),(Level),(Duration)
  • Senior Lecturer II, Faculty of Built Environment, Eng., Tech. & Design, 04/01/2010 to present
ACADEMIC QUALIFICATION
(Qualification),(Institution)
  • Master in Computer Science, UNIVERSITI MALAYA, Malaysia
  • Bachelor Of Science, UNIVERSITY TECHNOLOGY MALAYSIA, Malaysia
PROFESSIONAL MEMBERSHIP
(Organisation),(Role),(Duration),(Level)
  • Certified Tester Foundation Level (CTFL), Certified Trainer, Since 2015 (International)
  • Certified Professional Requirement Engineering Foundation Level (CPRE-FL), Certified Trainer, Since 2014 (International)
AREAS OF EXPERTISE
(Area)
  • Blockchain Technology (Blockchain, Trust System, Decentralized Information System)
  • Neural Networks, Genetic Algorithms And Fuzzy Logic (Genetic Algorithms and Swarm Intelligence )
  • Affective Computing and Sentiment Analysis (Affective Computing and Sentiment Analysis)
PUBLICATIONS
(Title of publication in APA style)
Book Chapter
2018
  • Wee Jing, Tee (2018). Project-Based Learning for Building Work and Life Skills in Line With TGC and Purpose Learning. In Siew Fun Tang and Chee Leong Lim (Eds.), Preparing the Next Generation of Teachers for 21st Century Education (pp.109-125).Hershey, Pennsylvania : IGI Global. Retrieved from: https://www.igi-global.com/chapter/project-based-learning-for-building-work-and-life-skills-in-line-with-tgc-and-purpose-learning/202101
Article in Journals
2019
  • Puwakpitiyage C. A. H., Paramesura Rao V. R., Azizi M. S. A. M., Tee W. J., and Murugesan, RK (2019), A Proposed Web Based Real Time Brain Computer Interface (BCI) System for Usability Testing, International Journal of Online and Biomedical Engineering (iJOE), Vol. 15, No. 7, pp. 111 – 123. (ISI-Indexed)
2018
  • Vasudavan, H., Balakrishnan, S., Lim S.,W., Gunasekaran.S.S,Tee., W.,J., and Vijay.,K. 2018 “Smart Dashboards for Smart City- a Platform to Engage with Citizen”, Journal of Computational and Theoretical Nanoscience.
2016
  • Yue W.S., Jing T.W. (2016). Simplification of game development learning via massive open online courses (Mooc): A preliminary analysis. Jurnal Teknologi, 78(42768), pp.57-62 (ISI-Indexed)
2013
  • A Genetic Algorithm solution to solve the shortest path problem in OSPF and MPLS (ISI-Indexed)
Article in Proceeding
2018
  • Jing T.W., and Murugesan R.K (2018), Trust Network, Blockchain and Evolution in Social Media to Build Trust and Prevent Fake News, Proceedings of the 2018 Fourth International Conference on Advances in Computing, Communication & Autonmation (ICACCA2018), IEEEXPlore, pp. 1-6. (SCOPUS-Indexed)
  • Paramesura Rao V.R., Puwakpitiyage C.A.H., Muhammad Azizi M.S.A., Jing T. W., Murugesan R. K., and Hamzah M. D. (2018), Emotion Recognition in E-Commerce Activities using EEG-based Brain Computer Interface, Proceedings of the 2018 Fourth International Conference on Advances in Computing, Communication *& Autonmation (ICACCA2018), IEEEXPlore, pp. 1-5.
  • Muhammad Azizi M.S.A., Puwakpitiyage C.A.H., Paramesura Rao V.R., Jing T. W., Murugesan R.K, and Hamzah M.D (2018), Authentication with brainwaves: a review on the application of EEG as an authentication method, Proceedings of the 2018 Fourth International Conference on Advances in Computing, Communication & Automation (ICACCA2018), IEEE XPlore, pp. 1-6.
  • Tee Wee Jing and Raja Kumar Murugesan (2018). “A Theoretical Framework to Build Trust and Prevent Fake News in Social Media using Blockchain”. The 3rd International Conference of Reliable Information and Communication Technology 2018 (IRICT), Kuala Lumpur, Malaysia. Retrieved from: https://link.springer.com/chapter/10.1007%2F978-3-319-99007-1_88
2016
  • The Effectiveness and Impact of Social Media Approach on Students’ Learning Performances
2015
  • Yue W.S., Jing T.W. (2015). Survey analysis: The effectiveness of game-based learning (GBL) in tertiary education environment. 2015 5th International Conference on IT Convergence and Security, ICITCS 2015 - Proceedings , pp.- (ISI-Indexed)
  • Jing T.W., Yue W.S., Murugesan R.K. (2015). Learning outcome enhancement via serious game: Implementing game-based learning framework in blended learning environment. 2015 5th International Conference on IT Convergence and Security, ICITCS 2015 - Proceedings , pp.- (ISI-Indexed)
  • Real-time Assessment with Nearpod in the BYOD Classroom
Extended Abstract
2016
  • Holistic e-learning via Purpose Learning Framework
RESEARCH PROJECT
(Project title),(Role),(Duration),(Level)
  • An effective assessment model to improve learning outcome with emotion recognition via brain computer interface., Project Leader, 2017 to 2019 (Taylor's University)
  • Spatial Big Data and IoT for coastal erosion and floods mitigation and prediction, Co-researcher, 2017 to 2020 (Taylor's University)
PRESENTATION
(Title),(Event),(Date Presented),(Organiser),(Level)
ORAL PRESENTER
  • A Theoretical Framework to Build Trust and Prevent Fake News in Social Media using Blockchain, The 3rd International Conference of Reliable Information and Communication Technology 2018, 23/07/2018 to 24/07/2018, Organized by the Yemeni Scientists Research Group (YSRG), Information Service Systems and Innovation Research Group (ISSIRG) in Universiti Teknologi Malaysia (UTM), Faculty of Computer and Mathematical Sciences in Universiti Teknologi MARA (UiTM), Information Systems Department in Universiti Teknologi Petronas (UTP), Information Systems Department & Data Science Research Group in Taibah University (Kingdom of Saudi Arabia) and School of Science & Technology in Nottingham Trent (UK). (International)
  • Purpose Learning via Project-Based Learning for Greater Social Impact, Taylor s 9th Teaching & Learning Conference (TTLC), 12/11/2016 to 13/11/2016, Taylor's University (International)
  • The Effectiveness and Impact of Social Media Approach on Students Learning Performances, Taylor s 9th Teaching & Learning Conference (TTLC), 12/11/2016 (International)
  • Real-time Assessment with Nearpod in the BYOD Classroom, Taylor s 8th Teaching & Learning Conference (TTLC), 28/11/2015 (International)
  • Survey analysis: The effectiveness of game-based learning (GBL) in tertiary education environment, 2015 5th International Conference on IT Convergence and Security, 24/08/2015 (International)
  • Learning outcome enhancement via serious game: Implementing game-based learning framework in blended learning environment, 2015 5th International Conference on IT Convergence and Security, 24/08/2015 (International)
ENDOWMENT/GIFT & DONATION
(Contribution Details),(Donor/Contributor),(Type),(Category)
  • HAITS is sponsoring RM 4,000 for SOCIT Final Year Project (FYP) on Brain Computer Interface (BCI) research project in order to enhance the research collaboration with Taylor s University School of Computing and IT (SOCIT)., Hilti Asia IT Services Sdn. Bhd. (HAITS), Money (Gift)
AWARDS AND STEWARDSHIP
(Name of Award/Stewardship),(Award Category),(Awarding Institution),(Year Awarded),(Type of Award)
  • EMAS Award for innovation in teaching & learning, Special, Taylor's University, 2015 (Creativity)
  • Best in e-Learning Creative and Interactive Award, National University Carnival on e-Learning (NUCEL2015), Education, Universiti Pendidikan Sultan Idris, Perak, 2015 (Creativity)
COURSE ATTENDED
(Course Title),(Course Mode),(Date/Duration),(Level)
  • Java Programming with Raspberry Pi Workshop (SoCIT only), Research, 16/05/2017 to 16/05/2017
  • NVIDIA Deep Learning Institute Workshop, Research, 05/04/2017 to 06/04/2017
  • Taylor's Teaching & Learning Festival 2017 (Day 2), Research, 22/03/2017 to 22/03/2017
  • Launch of Taylor's Teaching & Learning Festival 2017, Research, 21/03/2017 to 21/03/2017
  • Augmented Reality in Teaching and Learning, Research, 21/03/2017 to 21/03/2017
  • SoCIT Professional Day Session 1 (e-Learning Tools), Research, 01/03/2017 to 01/03/2017