Mr. Tee Wee Jing


Academic Qualification

  • Master in Computer Science, Universiti Malaya, Malaysia
  • Bachelor Of Science, University Technology Malaysia, Malaysia

Professional Qualification

No records found

Areas of Expertise

  • Information, Computer And Communication Technology (Ict), Software, Blockchain Technology
  • Information, Computer And Communication Technology (Ict), Artificial Intelligence, Neural Networks, Genetic Algorithms And Fuzzy Logic
  • Information, Computer And Communication Technology (Ict), Artificial Intelligence, Affective Computing and Sentiment Analysis

Research Interest

No records found

Publications

2021
  • Protecting Data Privacy and Prevent Fake News and Deepfakes in Social Media via Blockchain Technology - Book Chapter
2020
  • Trust Index based Model to Define News Credibility in Social Media Using Blockchain Technology (SCOPUS-Indexed), Journal of Advanced Research in Dynamical & Control Systems - Article in Journals
2019
  • Smart Dashboards for Smart City- a Platform to Engage with Citizen, Journal of Computational and Theoretical Nanoscience - Article in Journals
  • A Proposed Web Based Real Time Brain Computer Interface (BCI) System for Usability Testing (ISI-Indexed), International Journal of Online and Biomedical Engineering (iJOE) - Article in Journals
  • A Theoretical Framework to Build Trust and Prevent Fake News in Social Media Using Blockchain - Book Chapter
  • Ambient: A Blockchain Social Media to Build Trust and Discredit Fake News (SCOPUS-Indexed), Journal of Advanced Research in Dynamical and Control Systems - Article in Journals
2018
  • Trust Network, Blockchain and Evolution in Social Media to Build Trust and Prevent Fake News (SCOPUS-Indexed) - Article in Proceeding
  • Emotion Recognition in E-Commerce Activities using EEG-based Brain Computer Interface - Article in Proceeding
  • Authentication with brainwaves: a review on the application of EEG as an authentication method - Article in Proceeding
  • Project-Based Learning for Building Work and Life Skills in Line With TGC and Purpose Learning. - Book Chapter
  • A Theoretical Framework to Build Trust and Prevent Fake News in Social Media using Blockchain - Article in Proceeding
2016
  • Simplification of game development learning via massive open online courses (Mooc): A preliminary analysis (ISI-Indexed), Jurnal Teknologi - Article in Journals
  • The Effectiveness and Impact of Social Media Approach on Students Learning Performances - Article in Proceeding
  • Holistic e-learning via Purpose Learning Framework, Invention, Innovation & Design On e-Learning (IIDEL) Exhibition, International University Carnival on e-Learning (IUCEL 2016) - Extended Abstract
2015
  • Survey analysis: The effectiveness of game-based learning (GBL) in tertiary education environment (ISI-Indexed) - Article in Proceeding
  • Learning outcome enhancement via serious game: Implementing game-based learning framework in blended learning environment (ISI-Indexed) - Article in Proceeding
  • Real-time Assessment with Nearpod in the BYOD Classroom - Article in Proceeding
2013
  • A Genetic Algorithm solution to solve the shortest path problem in OSPF and MPLS (ISI-Indexed), Malaysian Journal of Computer Science - Article in Journals

Research

  • An effective assessment model to improve learning outcome with emotion recognition via brain computer interface.,  Project Leader2017 to 2019, Taylor's University
  • Spatial Big Data and IoT for coastal erosion and floods mitigation and prediction,  Co-researcher2017 to 2020, Taylor's University

Awards and Stewardship

  • Silver Award for Invention, Innovation & Design on e-Learning (IIDEL) in International University Carnival on E-Learning (IUCEL) 2021 , Competition, Universiti Utara Malaysia (UUM), Innovation , 2021
  • EMAS Award for innovation in teaching & learning, Special, Taylor's University, Creativity , 2015
  • Best in e-Learning Creative and Interactive Award, National University Carnival on e-Learning (NUCEL2015), Education, Universiti Pendidikan Sultan Idris, Perak, Creativity , 2015

Paper Presented

  • Protecting data privacy and prevent fake news and deepfake in social media via blockchain technology, Second International Conference on Advances in Cyber Security (ACeS2020) (CONFERENCE), ORAL PRESENTER , 08/12/2020 to 09/12/2020
  • Identity Management using Blockchain Technology, 2019 Fourth International Conference on Advances in Computing, Communication & Automation (ICACCA 2019) (CONFERENCE), ORAL PRESENTER , 29/11/2019 to 30/11/2019
  • An algorithm for source verification to mitigate fake news on social media using blockchain technology , 2019 Fourth International Conference on Advances in Computing, Communication & Automation (ICACCA) (CONFERENCE), ORAL PRESENTER , 29/11/2019 to 30/11/2019
  • Emotion Recognition in E-Commerce Activities using EEG-based Brain Computer Interface, 4th IEEE International Conference on Advances in Computing, Communication & Automation (ICACCA2018) (CONFERENCE), ORAL PRESENTER , 27/10/2018
  • Authentication with brainwaves: a review on the application of EEG as an authentication method, 4th IEEE International Conference on Advances in Computing, Communication & Automation (ICACCA2018) (CONFERENCE), ORAL PRESENTER , 27/10/2018
  • Trust Network, Blockchain and Evolution in Social Media to Build Trust and Prevent Fake News, 4th IEEE International Conference on Advances in Computing, Communication & Automation (ICACCA2018) (CONFERENCE), ORAL PRESENTER , 27/10/2018
  • A Theoretical Framework to Build Trust and Prevent Fake News in Social Media using Blockchain, The 3rd International Conference of Reliable Information and Communication Technology 2018 (IRICT) (CONFERENCE), ORAL PRESENTER , 21/07/2018
  • A Theoretical Framework to Build Trust and Prevent Fake News in Social Media using Blockchain, The 3rd International Conference of Reliable Information and Communication Technology 2018 (CONFERENCE), ORAL PRESENTER , 23/07/2018 to 24/07/2018
  • Learning outcome enhancement via serious game: Implementing game-based learning framework in blended learning environment, 2015 5th International Conference on IT Convergence and Security (CONFERENCE), ORAL PRESENTER , 24/08/2015
  • Survey analysis: The effectiveness of game-based learning (GBL) in tertiary education environment, 2015 5th International Conference on IT Convergence and Security (CONFERENCE), ORAL PRESENTER , 24/08/2015